![]() 2nd: add param name when initialize such as in maindev.dart. 1st: manually change app name in each firebase project. I realized that flutterfire create apps with same name in different projects. Even changing the command line build options in xcode does not work for me. I had similar issue when create firebase app by flavors using flutterfire CLI. If I add dev after prod then it uses dev environment of firebase irrespective of flavor. One thing I noticed is that if I add the prod google services file after the dev google services file to my iOS project it always use the prod environment irrespective of flavor. I tried removing the checkmark of targets as well for Google services file but still same issue. I have also added the Google services file to targets. I have checked many times and I am not mismatching those files by putting prod in dev and vice versa. I am following the below tutorials for iOS setupĪs you can see below image for how I have setup my Google services file. The configuration works properly for Android and not for iOS. I have following commands to use different projects accordinglyįor dev flavour it need to use the dev project created in firebase but it uses the production firebase project and vice versa. I am setting two different schemes for my iOS app. Starting from Flutter 1.I have a Flutter Project, I have created two separate firebase projects(not two apps in same firebase project). Step 2: Initialize the second firebase app manually in appdelegate file no ist needed for the second app in the app directory. The idea is quite simple, we need to be able to pass a compile-time variable to the command line, read it from the dart code, and then load an environment specific configuration file. Initialize Two Firebase Apps in iOS: Step 1: Initialize the Default app in Flutter main file. ![]() Let’s start with the configuration files. Creating plugin specific files on the fly to smoothly switch between different environments.Reading configuration files specific for the environment.In this article, I will focus on two of the most basic problems of a multi-environment app: If you decide to use Firebase for that purpose, you will have to prepare environment specific Google services files. The separation of analytics and debugging tools is also a good idea so that you do not pollute your client’s data with your tests. This article covers some of the required steps: Flutter Flavors Setup with multiple Firebase Environments using FlutterFire and Very Good CLI 4. This means that your app will have to handle connections to different APIs and read specific configurations at the compile time. You wrote your first components, prepared the routing, and connected with the backend, now is the right time to parametrize your app to be able to work with more than one environment. For most of the projects, having at least 2 separate environments – one testing and a second for clients – is a must. ![]() You are not left alone in the darkness of a new framework, especially when you are just starting with a new technology. If you would like to know more about the template. There are lots of examples and an awesome community that help you to start your brand new project. We will be using the previous Flutter with Firebase CRUD project template that I created previously, and further enhance it to include flavors. Flutter is a great framework to create mobile apps for iOS and android systems.
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